Managing Application Shutdown in Go


I was looking around and couldn’t find a simple library that would manage application shutdown using signals. I decided to build a simple library to handle application shutdown and calling Close methods on structs when shutdown was signaled. It is called death.


  • Should only need to pass the signals you want to use for shutdown.
  • Block the application from shutting down until signal was recieved.
  • Optionally pass structs with a Close method to cleanup objects when shutdown is signaled.

How do you use it?

Import death and syscall so that you can pass the signals you want to shutdown with.

package main

import (
    DEATH ""
    SYS "syscall"

Now create a death struct with the signals we want to use for shutdown.

    death := DEATH.NewDeath(SYS.SIGINT, SYS.SIGTERM)

Once we are doing setting up everything in our application we can then call WaitForDeath() to block our application from shutting down.


You can also have death automically close structs for you when shutdown is triggered. Create a slice to contain all the items you want to call Close().

objects := make([]DEATH.Closable, 0)

Your structs just need a Close() method to implement the Closable interface

type NewType struct {

func (n *NewType) Close() {

Once your go routine(s) have been started append them to the slice.

    objects = append(objects, &NewType{})

Now just pass them in when you are going to call WaitForDeath()


You can also pass them in one by one if you prefer

death.WaitForDeath(object1, object2, object3)


The newest version now does closing of objects in parallel with a timeout. This allows you to limit how long you are willing to wait for shutdown of all your objects. Because they are in parallel this is the total time you are willing to wait and not per object. Parallel shutdown in go.


I’m actually pretty happy with this library. It does everything I need it to do and has been really useful to just drop in and have solid shutdown management. It does currently use seelog to log a few things this could easily be removed. All of our applications use seelog for application logs but I would love to hear if there are any good ideas about managing logging inside of libraries. I’ve thought about having the ablilty to pass in a logger with an interface but I would like to hear how other people deal with this.

Managing death in go.

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